Is there a possibility to make it so you can move troops by ships and drop them on shore somewhere? Maybe special ability of a new Clan? Vikings where famous for their sea raids and it is kinda unfortunate that you cannot do it to an opponent in game.Diplomacy would work well here, when you eventually get into a war, there is no way to bury the hatchet so to speak.Watchtowers feel under powered, they go down way too fast, you might want to consider buffing them, especially considering you can build only 1 per tile.However, it is a nice little relaxing game to drop in to and out of for a bit of gameplay here and there Once you've won a few matches the drive to win doesn't feel as engaging anymore. However, the game in its current state is limited to being played for a few hours. I've not come across any bugs so far, and I haven't been left with buyer's remorse for buying an alpha. This is an early access game, and for being one it certainly feels like it has a nice polished exterior and excellent game mechanics. Needs more variation in certain aspects (military units, enemy AI, events, structures).Perhaps too transient in the management of certain parts, although this is general personal opinion.Current replayability - I'm just stating this as a comment on the fact the game is in Alpha currently, don't expect everything!.Sometimes you feel you're locked in the area if you don't specific resources to hand.Some regions even offer unique bonuses like Lore to research, which is Northgard’s version of “technology”. This feature both limits aggressive expansion because of the compounding requirements to settle, but also leads to inevitable conflicts with other clans as resources run dry. A single region won’t have food, stone, and iron, so you must explore and settle in order to get what you need. Each map is divided up into separate regions, each featuring a particular resource. The most unique feature of Northgard is the region settlement system. Part of me misses the need to control the villagers and have resources deplete and force an expansion, but as this game is based on a loose "provincial" tile system I can understand why that doesn't happen. You do however directly control your military units, telling them where to stand and what to attack. Your villagers get on with their daily routine with no need to interfere with them (Unlike in Age of Empires, needing to move your villagers to areas of new trees or reseed the farms, for example). It has an interesting blend of micro and macro control. This isn't a city builder, nor is it Age of Empires, and it isn't Civilization either. It’s yet to be seen whether Shiro Games can take a solid base and expand, making it into something that will remain accessible to newcomers, but also offer the depth that RTS fans crave. In it’s current state, Northgard is functional and fun, however, it lacks a lot of depth that typically comes with these types of games. But you’re not alone, so you must move swiftly, yet cautiously, to make sure you take what you need in order to ensure the survival of your village. You must gather resources, explore, and expand from meager beginnings on an inhospitable island. Northgard is a Viking-themed real-time strategy game that focuses on city management over conquest. Northgard: When Warcraft Meets Civilization: